RBNorway




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| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage d/f+1+2 or FC+d/f+1+2 m 55 20 -22 KND KND Rage art
in rage b+1+2 m 30 18~19 +6~+7s KND KND Rage art
1 h 7 10 +1 +8 +8
1, 2 h, h 7,8 10 -2 +5 +5
1, 2, 1 h, h, m 7,8,18 10 -6 +6 CS
1, 2, 3 h, h, l 7,8,15 10 -12 +2 KND
1, 2, 4 h, h, h 7,8,24 10 -3 KND KND Tail spin
1, 4 h, h 7,14 10 -7 +4 +4
1, 4, 2 h, h, h 7,14,18 10 -7 +4 CS Rage art, Rage art
1, 4, 2, 1 h, h, h, h 7,14,18,17 10 0 CS CS Rage art, Rage art
1, 4, 2, 1, 2 h, h, h, h, h 7,14,18,17,22 10 -9 KND KND
1, 4, 2, 1, u or d (Cancel) h, h, h 7,14,18 10 -10 +1 CS
1, 4, 2, 4 h, h, h, m (TJ) 7,14,18,21 js16~ -5~-4 KND KND Tail spin
1, 4, 2, 1, 4 h, h, h, h, m (TJ) 7,14,18,17,21 js16~ -5~-4 KND KND Tail spin
1, 4, 3 h, h, m 7,14,15 16~ -10 +1 +1
1, 4, 3, 3 h, h, m, h 7,14,15,18 16~ -7 +7 KND
2 h 10 10 +1 +7 +7
2, 3 h, m 10,14 10 -10 +6 +6
3 m 14 16 -4 +7 +7
3, 2 m, m 14,11 16 -10 +1 +1
3, 2, 1 m, m, m 14,11,10 16 -9 +2 +2
3, 2, 1, 2 m, m, m, m 14,11,10,14 16 -10 KND KND
3, 2, 1, 4 m, m, m, l 14,14,10,12 16 -11 0 0
3, 3 m, h 14,13 16 -6 +6 +6
3, 3, 2 m, h, h 14,13,20 16 -7~-6 Launch Launch
3, 3, 4 m, h, m 14,13,25 16 -12 KND KND
4 h 15 12 -7 +6 Launch (JG?)
4, 3 h, m 15,12 12 -10~-9 +2~+3 +2~+3
4, 3, 4 h, m, m 15,12,16 12 -12 KND KND Tail spin
4, 3, 4* (Very long hold) h, m, m 15,12,25 12 -9~-8 KND KND Tail spin
4, 3, f+4 h, m, h 15,12,18 12 -5~-4 +6~+7 KND
1+2 m 16 17~18 -7~-6 +6~+7 +5~+6b Homing
1+2, 1 m, h 16,16 17 -1 +6 +6
1+2, 2 m, m 16,20 17 -14 KND KND
3+4 m 20 18 -13 CS CS
f+2 m 10 15 -10 +1 +1
f+2, 1 m, m 10,12 15 -10 +1 +1
f+2, 1, 4 m, m, m 10,12,20 15 -13~-12 KND KND
f+3 m 18 16~18 0~+2 +4~+6 CS
f+4 m 10 18 -9 0 0
f+4, 1 m, m 10,10 18 -13~-12s JG JG
f+1+2 h 22 22~23 +8~+9 KND KND Tail spin
f+1+4 ! 21 28 -12 -12 -12
d/f+1 m 8 15 -5 +1 +1
D/F+1, 1 m, m 8,2 15 -10 -4 -4
D/F+1, 1, 1 m, m, m 8,2,2 15 -10 -4 -4
D/F+1, 1, 1, 1 m, m, m, m 8,2,2,2 15 -10 -4 -4
d/f+1, 2 m, m 8,20 15 -15 +1 KND
d/f+2 m 12 13 -6 +5 +5
d/f+2, 1 m, h 12,11 13 -4 +8 +8
d/f+2, 3 m, m 12,20 13 -13 CS CS
d/f+3 l (TC) 20 29~30s cs6~ -26 KND KND Homing
d/f+4 m 23 22~24 -6~-4 KND KND Tail spin, Homing
d+2 m 17 14~15 -2~-1 +7~+8s +8~+9s
d+2, 3 m, m 14,21 14~15 -10 KND Launch
d+3 l 10 16 -11 0 0
d+3, 2 l, h 10,22 16 -7 KND KND
d+4 l 13 15 -11 0 0
d+1+2 FC+1+2 mm (TC) 10,15 17,35 cs6~16 -10 +3 +3
d+1+2 FC+1+2 (Second hit miss) m 10 17 cs6~16 -28 -17 -17
d+1+2, 3 mm, l 10,15,20 17 6~16 -13~-12 +4~+5 KND
d+1+2, F m, (CD) 10 s cs6~16 -1 +10g +10g
d+1+2, B m, (SWAY) 10 s cs6~16 -8 +3 +3
d+1+2~2 m 24 45 +7 KND KND
d+3+4 l 16 19 -12 -1 +4
d+3+4, 2 l, m 16,25 19 -12 KND KND
d+3+4, 2, d/b (Cancel) l, (Special) 15 19s -23 -12 -7
d/b+2 m? 13 15~17 -6~-4 +8~+10g +8~+10g
d/b+3 l (TC) 11 16~17s cs6~ -12~-11 -1~0 +4~+5
d/b+1+2 mh 14,25 15,27 -13 KND KND
b+1 m 21 20 +4 +7s JG
b+2 h 18 17 -7 +4 CS
b+2, 1 h, h 18,17 17 0 CS CS
b+2, 1, 2 h, h, h 18,17,22 17 -9 KND KND
b+2, 1, u or d (Cancel) h 18 17 -10 +1 CS
b+2, 4 h, m (TJ) 18,21 js16~ -5 KND KND Tail spin
b+2, 1, 4 h, h, m (TJ) 18,17,21 js16~ -5~-4 KND KND Tail spin
b+3 m 12 19 -7 +4 +4
b+3, F or d/F m, (Special) (TC)(CD) 12 20 +1 +12g +12
b+3, 2 m, h 12,12 20 -4 +7 +7
b+3, 2, 1 m, h, m 12,12,10 20 -9 +2 +2
b+3, 2, 1, 2 m, h, m, m 12,12,10,14 20 -10 KND KND
b+3, 2, 1, 4 m, h, m, l 12,12,10,12 20 -11 0 0
b+3, 4 m, m 12,18 20 -12 -2 -2
b+3, 1+2 m, m 12,25 20 -6 +4s KND
b+3, 1+2, D m, m 12,25 20s -6 +4s KND
b+4 m 18 16 -10 +15 +15
b+1+3 or b+2+4 Absorbs 1 h/m hit 2~10 +3
1 When parrying 2 h 30 13~14 -10~-9 KND KND
2 When parrying 2 m 22 15 -5 +7 +7
b+1+4 ! 45 53 KND KND KND
u/b+1+2 mm 5,2 15,27 -16 -6 -6
u/b+1+2 (Second hit miss) m 5 15 -18 -7 -7
u/b+1+2, 1 mm, m 5,2,2 15 -13 -3 -3
u/b+1+2, 1, 2 mm, m, m 5,2,2,2 15 -16 -6 -6
u/b+1+2, 1, 2, 1 mm, m, m, m 5,2,2,2,2 15 -13 -3 -3
u/b+1+2, 1, 2, 1, 2 mm, m, m, m, m 5,2,2,2,2,2 15 -16 -6 -6
u/b+1+2, 1, 2, 1, 2, 1 mm, m, m, m, m, m 5,2,2,2,2,2,2 15 -13 -3 -3
u/b+1+2, 1, 2, 1, 2, 1, 2 mm, m, m, m, m, m, m 5,2,2,2,2,2,2,2 15 -16 -6 -6
u/b+1+2, 1, 2, 1, 2, 1, 2, 1 mm, m, m, m, m, m, m, m 5,2,2,2,2,2,2,2,2,2 15 -13 -3 -3
u/b+1+2, 1, 2, 1, 2, 1, 2, 1, 2 mm, m, m, m, m, m, m, m, m 5,2,2,2,2,2,2,2,2,2 15 -16 -6 -6
u/b+1+2, 1, 2, 1, 2, 1, 2, 1, 2, 1 mm, m, m, m, m, m, m, m, m, m 5,2,2,2,2,2,2,2,2,2,2 15 -32 -15 -15
u/b+1+2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 4 mm, m, m, m, m, m, m, m, m, m, m 5,2,2,2,2,2,2,2,2,2,2,14 15 -35 KND KND
u or u/f+3 m (TJ) 15 27~28 js9~ 0~+1 KND KND
u+4 m (TJ) 21 24~26 js9~ -5~-3 KND KND
u/f+4 m (TJ) 22 24~26 js9~ -5~-3 KND KND
f, F+2 h 32 13(14~) pc6~12 -9 KND KND Power crush
f, F+3 m 25 22~23 (23~) -13~-12 KND KND Tail spin
f, F+3* (Long hold) m 33 34~35 (35~) +11~+12g (+13g wc) KND KND Tail spin, Wall crush
f, F+4 h 32 16~19 (17~) -9~-6s KND KND Homing, Tail spin
f, b+2 h 20 14~15 (14~) -7~-6 Launch Launch
b, d/f+4 l 25 29(29~) -13 +14g KND
b, B+4 m(h) 24 21~33d js18~ (24~) -19~-7 KND KND
f, f, f+3 m 30 22~25 (25~) js3~ +9~+12g KND KND
WS+1 m 20 15~16 -16~-15 Launch (JG?) Launch (JG?)
WS+2 (to GUP) m(GUP) 18 19 -10 +1 +1
GUP When hit b or F+2 m, (throw) 18,25 19 -10 Throw(KND) Throw(KND)
WS+3 m 18 12 -10 +4 uKZD
WS+3, 4 m, m 18,25 12 -10 +4 +29G
WS+4 m 16 11~12 -6~-5 +5~+6 +5~+6
WS+1+2 m 12 10~11 -5~-4 +6~+7 +6~+7
FC+d/f+2 m 12 -8 +4 +4
FC+d/f+2,1 m,h 12,25 -8 KND KND
FC+d/f+4 m 21 15~16 cs1~14 -10~-9 +13~+14kg KND Tail spin
SS+1 h 23 17~18 (26~) -5~-4 CS CS Tail spin
SS+2 m 20 20~21 (29~) -6~-5 KND KND
SS+2, 3 m, l 20,20 20~21 (29~) -13~-12 +5~+6 KND
qcf or In certain strings F (to CD) (Special) (TC)(CD) s
qcf+1 m 20 15~16 (17~) -16~-15 JG JG
qcf+2 h 18 14(16~) -6 +4 +4
qcf+2, 1 h, m 26 14(16~) -11 KND KND
qcf+1+2 m? 28 15~16 (17~) -12~-11 KND KND Wall bounce
qcf+3 m 18 12(14~) -10 +4 KND
qcf+3, 4 m, m 18,25 12(14~) -10 +4 KND
qcf+4 m 13 18(20~) -5 +1 +3
qcf+4, 1 m, h 13,14 18(20~) 0 CS CS
qcf+4, 1, d or u (Cancel) m, (Special) 13 18(20~) -11 -5 -3
qcf+4, 1, 2 m, h, h 13,14,22 18(20~) -9 KND KND
qcf+4, 1, 4 m, h, m (TJ) 13,14,21 js16~ -5~-4 KND KND Tail spin
qcb (to SWAY) (SWAY) 16~
qcb+2 m 16 15~16 (17~) -9~-8 +6~+7 +6~+7
qcb+2, 4 m, h 16,25 15~16 (17~) -9~-6s KND KND Tail spin
qcb+3 l 23 19~20 (21~) -13~-12 +5~+6 KND
qcb+4 m 23 17~18 (19~) -12~-11 Launch Launch
1+3+4 (to TNT) ! 0 28~31 +16~+19 +16~+19 +16~+19
After TNT f+2 m 10 15 -10 +1 +1
After TNT f+2, 1 m, m 10,12 15 -10 +1 +1
After TNT f+2, 1, 4 m, m, m 10,12,16 15 -161~-160 CS CS
After TNT f+2, 1, 4, 2 m, m, m, h 10,12,16,5 15 -140 CS CS
After TNT f+2, 1, 4, 2, 1 m, m, m, h, h 10,12,16,5,5 15 -134 CS CS
After TNT f+2, 1, 4, 2, 1, 4 m, m, m, h, h, m (TJ) 10,12,16,5,5,10 js16~ -136~-137 KND KND
After TNT f+2, 1, 4, 2, 1, 4, 2 m, m, m, h, h, m (TJ), h 10,12,16,5,5,10,28 16~ +4 KND KND
After TNT f, F+2 h 44 13(14~) pc6~12 +4 KND KND Power crush
After TNT u/b+1+2, , mm 5,2~ 15,27 KND KND

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 10 10 +1 +7 +7
3 m 14 16 -4 +7 +7
4 h 15 12 -7 +6 Launch (JG?)
f+1 h 7 10 +1 +8 +8
f+2 m 10 15 -10 +1 +1
f+3 m 18 16~18 0~+2 +1~+3 CS
f+4 m 10 18 -9 0 0
d/f+1 m 8 15 -5 +1 +1
d/f+2 m 12 13 -6 +5 +5
d/f+3 l (TC) 27 27~28 RC -26 KND KND Homing
d/f+4 m 23 22~24 -6~-4 KND KND Homing
d/b or d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d+2 m 14 14~15 -2~-1 +1~+2s +8~+9s
d+3 l 10 16 -11 0 0
d+4 l 11 15 -11 0 0
d/b or d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d/b+2 m? 13 15~17 -6~-4 +8~+10g +8~+10g
d/b+3 l (TC) 11 16~17s cs6~ -12~-11 -1~0 +4~+5
d/b+4 l (TC) 7 12s cs4~ -13 -2 -2
b+1 m 21 20 +3 +7s JG
b+2 h 18 17 -7 +4 CS
b+3 m 12 19 -7 +4 +4
b+4 m 18 16 -10 +15 +15
u/b or u or u/f+1 m (TJ) 12 18 js9~ -8 +3 +3
u/b or u or u/f+2 h 17 15~16 -12~-11 +9~+10g +9~+10g
u/b+3 m (TJ) 18 18 -13 -2 KND
u or u/f+3 m (TJ) 15 27~28 js9~ 0~+1 KND KND
u/b+4 m (TJ) 10 15~17 -19~-17 -8~-6 -8~-6
u+4 m (TJ) 21 24~26 js9~ -5~-3 KND KND
u/f+4 m (TJ) 22 24~26 js9~ -5~-3 KND KND
u or u/f+3+4 m (TJ) 25 21 js9~ -17 KND KND
u/f, n+4 m 25 23(29,35) js9~33 -11(-13) Launch (JG?) Launch (JG?)
WS+1 m 20 15~16 -16~-15 Launch (JG?) Launch (JG?)
WS+2 (to GUP) m(GUP) 18 19 -10 +1 +1
WS+3 m 18 12 -10 +4 uKZD
WS+4 m 16 11~12 -6~-5 +5~+6 +5~+6
WS+1+2 m 12 10~11 -5~-4 +6~+7 +6~+7
WS+3+4 h 28 16 -16 KND KND
FC+1 Sm (TC) 5 10s cs1~ -5 +6 +6
FC+2 Sm (TC) 8 11s cs1~ -4 +7 +7
FC+d/b or d+3 l (TC) 12 16s cs1~ -17 -3 -3
FC+d/f+3 l (TC) 12 16s cs1~ -17 -3 -3
FC+d/b or d+4 l (TC) 10 12s cs1~ -15 -4 -4
SS+1 h 23 17~18 (26~) -5~-4 CS CS Tail spin
SS+2 m 20 20~21 (29~) -6~-5 KND KND
SS+3 m 14 16(17~) -4 +7 +7
SS+4 h 15 12(13~) -7 +6 Launch (JG?)
BT 1 or 2 h 15 8 -8 +3 +3
BT 3 or 4 h 25 10 -8 KND KND
BT d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
BT d+3 or 4 l 12 10s cs1~ -11 +3 +3


47 Responses

  1. I see nothing about:
    b, fd+4
    It seems hard to find any info of it and most players dont know of its existence.

      1. b, fd+4 is a couple spins that moves towards the enemy into a low kick that stuns for a bit, while d/f+4 is a homing mid kick

  2. Can I just say I think Bryan’s d+4 is the same as Law’s db+3? Same damage, basically the same move! 0 on hit but who cares? Bryan has so many great BS moves to followup with, like f,f+4 or db+3 or 1,2,1.

  3. No frame data for D/F 1,1,1,2 … on hit and on block. Why is that? That’s his main hit confirm move… so sad. But I do know that it is launch punishable on block. I would like to know the data on hit

    1. BU was a mistake, it is corrected now, thx.
      K is for a stun animation, and G is guard break where oppoenent cant attack but block

  4. ‘b+1’ = ‘+3~+4’ on block? Yeah, that’s what it used to be pre-Tekken 7 but it’s more like ‘+2~+3’ on block now.

    1. it’s +g14 which means that they can still block, but the +14 applies to any attack they try.

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