Thanks to MadCow for TTT2 Frame Data
This is based on translation from inatekken
Get frames and see the difference in frames from T6 to TTT2 on your Android phone : Fullversion and Demo
Alex Frame Data
Alisa Frame Data
Ancient Ogre Frame Data
Angel Frame Data
Anna Frame Data
Armor King Frame Data
Asuka Frame Data
Baek Frame Data
Bob Frame Data
Bruce Frame Data
Bryan Frame Data
Christie Frame Data
Craig Frame Data
Devil Jin Frame Data
Dr B Frame Data
Dragunov Frame Data
Eddy Frame Data
Feng Frame Data
Ganryu Frame Data
Forest Frame Data
Heihachi Frame Data
Hwoarang Frame Data
Jack 6 Frame Data
Jaycee Frame Data
Jin Frame Data
Jinpachi Frame Data
Jun Frame Data
Kazuya Frame Data
King Frame Data
Kuma/Panda Frame Data
Kunimitsu Frame Data
Lars Frame Data
Lee Frame Data
Lei Frame Data
Leo Frame Data
Lili Frame Data
Ling Frame Data
Marshall Law Frame Data
Michelle Frame Data
Miguel Frame Data
Nina Frame Data
Ogre Frame Data
Paul Frame Data
P-Jack Frame Data
Raven Frame Data
Roger Jr. Frame Data
Sebastian Frame Data
Slim Bob Frame Data
Steve Frame Data
Tiger Frame Data
Unknown Frame Data
Violet Frame Data
Wang Frame Data
Yoshimitsu Frame Data
Zafina Frame Data
Just wanted to say thanks for updating this page with new frame data 🙂
If you had an iPhone app i would buy it right away!
Take care 🙂
Thanks for the good feedback 🙂
Same here, thanks for updating!
Hi Guys !!!
You are Doing a Wonderful Job Updating the FrameDATA……..Its more Better ( I mean more readable and easy ) to understand then that FrameDATA on ATP !!!
I play with King,Lei and Jinpachi and was shocked to see none of them in the FrameDATA list 🙁 !!! PLZ can you upload their FrameDATA
Thank You 🙂
Jinpachi is done, I’ll probably start on Lei next 🙂
i hope DLC chars will be up soon same goes for true ogre and jinpachi. thanks for this vast frame data sir. keep it up.
Of the DLC chars I’ve done Michelle and Angel. If someone gives me a code to download A.Ogre and Kunimitsu I’ll do them next.
Appreciate the info.
Would like it if you finished up the rest of the characters that were shipped and unlocked from the start, rather than making the hidden/DLC priority..
Glad I recently picked up Wang ‘n Baek, cuz’ apart from Paul, all my other characters don’t have pages.
REALLY wanna see Bruce’s frame data..
Keep up the good work!
Here you go, Bruce is done 🙂
Since I still don’t have A.Ogre and Kuni, they’ll be done last.
Thanks to this frame data now I know what Tekken Pro gamer do there Things
Hi can someone help me please what does the (TC) and (TJ) stand for in the frame data
The frame data usually follow the legend at tekkenzaibatsu.com/legend.php. Tc is technical crouch aka high crush, tj is technical jump aka low crush.
thanks alot bro and i seen for Bob u said ub+3 is JG and also d+3+4 JG can u please tell me what move to do to begin with my juggle or is it only for when there is a wall behind my opponent
I think it was wrong to translate to Juggle starters. I have changed it a bit so it is translated to Launch, not specifiying if you get a combo or not.
Mad Cow. I wanted to ask you if I could use this frame data for Tekken Chicken. I’m working on the app now and I’ve already got a link to this website and I’m giving credit to your name in the app. E-mail me at firstname.lastname@example.org if you have any questions.
I’ll send you an e-mail
can anyone tell me the frames of 1+2+5(universal bound)to execute?
I think it’s i18. Very bad move! Launch punishable. It is also -18 on block I think. You should never ever use that shitty move! I don’t know why they even put it in the game. It does shitty damage. Why on earth would anyone ever use it??
Some characters need that move at the wall for those who don’t have a single bound move like one of the guys i use which is Marduk. If I didn’t use that move in some situations, I could get a full wall combo.
r u sure that its i18? well its a useful move in some situation cuz its a launcher. u can launch some moves in the game which r really hard to launch with regular moves for some characters like 1+2+5 can launch eddy’s d/f+3+4 or asuka’s b+3 or WS+3. if i m playing steve then 1+2+5 is the move which can launch eddy’s d/f+3+4 on block.
This is the best frame data of TT2 congratulations. I see a section called Basic Frame Data and i was wondering if you could add a “basic wake up frame data” XD? You know PLD,KND,SLD,FCD then 3 or 4. That would be amazing, thans and great job.
Thank you. That is a good suggestion. We actually don’t have any generall frame data. I would also like to have data for tag-crash.
I’ll try to look into it.
[…] Frame Data Tekken Tag para PC (traduçao InaTekken by Robnorway) […]
Iphone/Ipad app please!
IPhone app would be nice, but I currently don’t have a Mac. So I would need some support/donations.
But at least you can view the frames through a web browser on your IPhone 🙂
Awsome MC, this has been great for helping me pick up MDK, STE, RVN, BRU, LAR. One thing I have noted on both Characters I currently play (DRA + AMK) oddly the DF+4 command is not in either movelist ? I checked this on PSP as its not there either in the game command list ! Just a small thing, but its odd isnt it, I wonder if the other characters are missing anything ? Note I dont mean your Frame Data is incomplete, I actually mean those moves get listed at all anywhere. It would also be great to have a small legend at he bottom of this list with the Acronyms translated. I know most, but a few like (TC)(TJ) I would have never worked out without someone commenting as above.
The d/f+4 is listed under the “Basic frame data” link, under the spesific character.
I wish you had included the move names. Any chance you will be updating the movelists with move names?
Craig and Ling are names but Dragunov is a surname, what the..!
I don’t know, I just went by the names I usually use 🙂
Anybody know the frames on Combot’s hcb1, excellent rush? I tested it at around i16~ and -11 on block. I thought the startup was quicker, but maybe my input is not perfect, although it does seem to allow the hcf to be buffered pretty early
Combot just borrows moves from other characters
It’s a combot unique move, the only combot unique move.
if you add the follow snippet as new marker in google chrome this will allows filtering capabilities to the movement list… is pretty cool 😀
copy the following test in url field of new google chrome marker. In the name field put your desired text like “Filter for rbnorways list”.
after you add the marker as explain above, pick a character list and after do click in the google chrome markers and you will see a filter input field below “basic frame data” link. in these input field you can put text to filter “input” column or put @(column number) [search field] like “@4 12” to filtering moves that speed contains “12”
Can’t get any of the links to work 🙁 tried my iphone, ipad, and pc
We’re having some issues. Will try to resolve as fast as possible
Should be good now
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