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To character select | 〈 Victor / Yoshimitsu 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat BurstPower crush 7 | |
H.BT.2+3 | m,t | 51 | i15 | +19 | +16d | * Heat Smash* Recovers in HYP, max level* Recover facing forward with F (+4) | |
H.f,F+1,2 | m,m | 13,23 | i15, i20 | +6c | +24d | * Balcony Break* Partially uses remaining Heat time* Combos from 1st hit* Recovers in BT* Recover facing forward with F (+4, +22d)Low crush | |
H.f+2,1,2 | m,h,m | 12,14,23 | i16, i20, i20 | +6c | +23d | * Balcony Break* Partially uses remaining Heat time* Combos from 1st hit* Recovers in BT* Recover facing forward with F (+4, +21d)Low crush | |
H.2+3 | m,t | 50 | i15 | +9 | +0d | * Heat Smash* Balcony Break* Recovers in BT* Recover facing forward with F (+5)Low crush | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art*Removes Recoverable Health* Damage increases with lower health* Alternate input AOP.df+1+2Power crush 8~ | |
1 | h | 6 | i10 | +1 | +8 | ||
1,2 | h, h | 6, 9 | i11 | -3 | +7 | * Combos from 1st hit | |
1,2,1 | h, h, m | 6, 9, 24 | i16 | -9 | +14a (+5) | * Balcony Break* Combos from 2nd hit CH | |
1,d+2 | h, m | 6, 10 | i20 | -3 | +8 | * Combos from 1st hit* Recover facing forward with 1,D+2 (-4, +7)* Recover in HYP with 1,d+2~B (-2, +9) | |
1,d+2,1+2 | h, m, m | 6, 10, 24 | i29 | -12 | +17a | * Combos from 2nd hit CH | |
2 | h | 8 | i10 | -2 | +6 | * | |
2,1 | h, m | 8, 10 | i19 | -4 | +7 | * Combos from 1st hit CH* Recover facing forward with 2,DF+1 (-4, +7) | |
3 | h | 17 | i14 | -11 | +22a | * | |
4 | h | 15 | i11 | -9 | +8 | +33a | * |
1+2 | m | 24 | i20 | -7 | +20a | * | |
3+4 | m | 23 | i23 | -1c | +3c | +19a | * Transition to AOP with D (0, +4, +20a)Low crush |
f+2 | m | 12 | i16 | -5 | +4 | ||
f+2,1 | m, h | 12, 14 | i20 | -6 | +5 | +7 | * Combos from 1st hit* Jails from 1st block* Transition to HYP with B (+0, +11) |
f+2,1,4 | m, h, m | 12, 14, 20 | i26 | -13 | +17a (+8) | * Balcony Break* Combos from 2nd hit CH | |
f+3 | m | 14 | i16 | -9 | +2 | * Knee | |
f+3,1 | m, m | 14, 8 | i22 | -3 | +8 | * Combos from 1st hit | |
f+3,1,4 | m, m, m | 14, 8, 20 | i26 | -22 | +62a (+46) | * Tornado* Instant Tornado* Combos from 2nd hit CH | |
f+3,1,1+2 | m, m, m | 14, 8, 27 | i16 | -12 | +7c | * Combos from 2nd hit CH | |
f+4 | h | 23 | i19 | +1 | +13 | * Homing* Chip on block [4] | |
f+1+2 | m | 25 | i12 | -16 | +15d (+10) | * Balcony Break | |
f+3+4 | * Transition to AOP with DLow crush | ||||||
f+3+4,3+4 | m | 30 | i20 | +8 | +2d | *Low crush | |
df+1 | m | 13 | i14 | -2 | +9 | * Recover facing forward with F (-4, +7) | |
df+2 | m | 15 | i14 | -6 | +7 | * | |
df+2,3 | m, h | 15, 23 | i23 | -1 | +35a (+9) | * Balcony Break | |
df+3 | l | 23 | i29 | -23 | +71a (+55) | * Homing* Tornado* Cancel into BT with B* On hit, transition to AOP with D* [[Snake_Edge|Snake Edge]] | |
df+4 | m | 12 | i12 | -4 | +7 | * | |
d+1 | m | 21 | i17 | -6 | +8c | +9c | * Recover in AOP with D+1 (-10, +4c, +5c) |
d+2 | s | 8 | i11 | -4 | +7 | * Alternate input FC.2 | |
d+3 | l | 12 | i14 | -12 | -3 | * | |
d+3,4 | l, h | 12, 21 | i25 | +0 | +26a (+17) | * Balcony Break* Combos from 1st hit CH | |
d+4 | l | 6 | i12 | -15 | -4 | * Alternate input FC.4 | |
d+1+2 | * Transitions to AOP* Alternate input BT.d+1+2High crush | ||||||
d+3+4 | special | * Alternate input u+3+4 | |||||
db+1 | m | 30 | i18 | -9 | +14a (+5) | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Has Clean hit effect | |
db+2 | l | 13 | i18 | -8 | +5c | +18g | * |
db+3 | l | 0 | i15 | +2c | +2c | +14 | * |
db+4 | l | 14 | i18 | -12 | +4c | +14 | * |
db+1+2 | * Transitions to HYP* Punch parry (+9 HYP, opponent BT)* Successful parry partially restores remaining Heat time* Alternate input ub+1+2Parry state | ||||||
db+1+2 | * Transitions to HYP* During Heat, taking 3 or more steps partially restores remaining Heat time* Alternate input ub+1+2 | ||||||
db+3+4 | * Transitions to BTHigh crush | ||||||
b+1 | m | 10 | i8 | -12 | +1 | * Automatically transitions to BT on hit* Recover facing forward with B+1 (between -1 and +4) | |
b+1+3 | +6 | * Automatically transitions to BT* Alternate input b+2+4* Also possible during HYP and BTParry state 5 | |||||
b+2 | m | 13 | i15 | -6 | +5 | * Homing Automatically transitions to BT | |
b+2,2 | m, l | 13, 15 | i21 | -7 | +4 | * Automatically transitions to BT | |
b+3 | h | 22 | i18 | +3 | +8c | +32d | * Chip on block [6] Automatically transitions to BT |
b+4 | m | 10 | i13 | -11 | +0 | * | |
b+4,1 | m, m | 10, 20 | i27 | -14 | +40d (-18) | * Heat Engager* Heat Dash +5, +43a (+35)* Combos from 1st hit* Balcony Break | |
b+1+2 | m | 20 | i15 | -13 | +29a (+19) | * | |
b+3+4 | * Transitions to BT* Alternate input BT.b+3+4, AOP.b+3+4 | ||||||
ub+3 | m | 23 | i20 | -13 | +36a (+26) | * Tornado* Transitions to AOP on hit or blockLow crush | |
ub+4 | m | 26 | i22 | -13 | +13d (-4) | * Tornado* Balcony BreakPower crush | |
u+1+2 | m | 10 | i17 | -11 | +0c | * | |
u+1+2,2 | m, m | 10, 12 | i27 | -12 | -1 | * | |
u+1+2,2,1 | m, m, m | 10, 12, 20 | i27 | -12 | +16a (+7) | * Balcony Break* Combos from 2nd hit* Cancel into BT with B | |
uf+1 | l | 15 | i33 | -7 | +10g c | * Automatically transitions to AOP on hit or block* Cancel into FC with D* Alternate input ub+1, u+1Low crush | |
uf+2 | m | 23 | i26 | +6c | +7c | +49a | * Recover facing forward with F (+4c, +5c, +47a)* Alternate input u+2* Chip on block [6]Low crush |
uf+3 | m | 13 | i16 | -13 | +29a (+19) | * Alternate input u+3Low crush | |
uf+4 | m | 20 | i23 | -7 | +4 | +24a | * Transition to FC with D (-7, +4c, +24a)* Transition with AOP with d+1+2 (-9, +2, +22)Low crush |
uf+3+4 | m | 30 | i16 | -1 | +4d | * Balcony Break* Floor Break on airborne opponent* Transitions to BT on hit or blockLow crush | |
While in the air 3 | m | 30 | i14 | -2 | +29d | * Balcony Break* Causes Strong Aerial Tailspin* Transition to AOP with D (-3, +28)Low crush | |
While landing 3 | l | 19 | i15 | -18 | +27a | * | |
While landing 4 | m | 25 | i8 | -8 | +23a (+13) | * Balcony BreakLow crush | |
f,F+1 | m | 13 | i15 | -11 | +7c | * Transition to AOP with D (-5, +13) | |
f,F+1,3 | m, h | 13, 20 | i18 | -1 | +20a (+11) | * Balcony Break* Combos from 1st hit | |
f,F+1,4 | m, m | 13, 20 | i21 | -12 | +22d | * Combos from 1st hit CH | |
f,F+2 | m | 12 | i15 | -5 | +6 | * | |
f,F+2,1 | m, m | 12, 20 | i27 | -12 | +16a (+7) | * Balcony Break* Combos from 1st hit* Cancel into BT with B (-8) | |
f,F+3 | m | 12 | i14 | -5 | +6 | +12 | * |
f,F+4 | h | 20 | i20 | +9 | +13g c | +58a (+38) | * Balcony Break* Automatically transitions to HYP on hit or block* Chip on block [6] |
f,F+1+2 | m | 12 | i14 | -9 | +5 | +58a (+38) | * Alternate input ws1+2 |
f,F+1+2,1+2 | m, m | 12, 20 | i19 | -8 | +7c | +43a | * Alternate input ws1+2,1+2 |
f,F+3+4 | m | 23 | i37 | -3 | +39d | * Chip on block [9]Low crush | |
uf,n,4 | m | 20 | i23 | -18 | +27a (+17) | *Low crush | |
f,f,F+3 | m | 20 | i23 | +7 | +29a (+19) | * Automatically transitions to AOP on hit or block* Chip on block [9]* Alternate input wr3Low crush | |
ws1 | m | 8 | i12 | -7 | +4 | * Combos from 1st hit | |
ws1,4 | m, m | 8, 16 | i22 | -10 | +12g | * | |
ws2 | m | 17 | i13 | -3 | +7 | +38a (+28) | * Recover facing forward with F (-5, +5, +36a (+26)) |
ws2* | m | 20 | i22 | -3 | +38a (+28) | * Recover facing forward with F (-5, +36a (+26)) | |
ws3 | m | 22 | i22 | +3c | +6c | +51a | * |
ws4 | m | 20 | i11 | -10 | +20a (+13) | * | |
ws1+2 | m | 12 | i14~16 | -9 | +5 | * Alternate input f,F+1+2 | |
ws1+2,1+2 | m, m | 12, 20 | i19~20 | -8 | +7c | +43a | * Combos from 1st hit* Alternate input f,F+1+2,1+2 |
ss4 | l | 19 | i18 | -13 | -2 | +29a | * |
FC.1 | s | 5 | i10 | -5 | +6 | High crush | |
FC.2 | s | 8 | i11 | -4 | +7 | High crush | |
FC.3 | l | 11 | i15 | -15 | -4 | High crush | |
FC.3,2 | l, h | 11, 6 | i18 | +0 | +7 | * Combos from 1st hit CH | |
FC.3,2,1 | l, h, h | 11, 6, 6 | i14 | -1 | +6 | +10g | * Transition to HYP with B (-2, +5)* Combos from 2nd hit* Jails from 2nd hit |
FC.3,2,1,4 | l, h, h, m | 11, 6, 6, 12 | i18 | -18 | +33a (+23) | * Combos from 3rd hit CH | |
FC.4 | l | 6 | i12 | -15 | -4 | *High crush | |
FC.df+2 | l | 10 | i19 | -17 | -6 | * Recover in BT with FC.DF+2 (-8, +3)High crush | |
FC.df+2,1 | l, l | 10, 14 | i21 | -11 | +0 | * Recover in BT with DF (-, +3)High crush | |
FC.df+4 | l | 13 | i18 | -7 | +4 | * Automatically transitions to AOP on hit or block* Alternate input AOP.f+4High crush | |
FC.df+4,4 | l, l | 13, 13 | i28 | -6 | +5 | * Combos from 1st hit CH* Alternate input AOP.f+4,4High crush | |
AOP.1 | m | 11 | i18 | -5 | +6 | * Transition to HYP with B (-2, +9) | |
AOP.1,2 | m, h | 11, 15 | i21 | -6 | +30g | * Combos from 1st hit | |
AOP.1,4 | m, m | 11, 20 | i25 | -9 | +15d (-2) | * Tornado* Balcony Break* Combos from 1st hit | |
AOP.2 | m | 10 | i13 | -11 | +0 | * | |
AOP.2,1 | m, m | 10, 20 | i21 | -12 | +13a (+4) | * Heat Engager* Heat Dash +5, +43d (+35)* Combos from 1st hit* Cancel 2nd hit into BT with B** (-14, -3) | |
AOP.3 | l | 19 | i25 | -16 | +0 | +27a | *High crush |
AOP.4 | m | 14 | i12 | -3 | +8 | * | |
AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | * Tornado* Balcony Break | |
AOP.3+4 | l | 22 | i23 | -33 | +1d | * Recovers in FUFT when blocked | |
AOP.d | * Xiaoyu ducks lowerHigh crush | ||||||
AOP.d+1 | l | 13 | i19 | -12 | -1 | +0 | *High crush |
AOP.d+1+2 | m | 21 | i26 | -8 | +42a (+32) | * | |
AOP.f+4 | l | 13 | i18 | -7 | +4 | * Automatically transitions to AOP on hit or block* Alternate input FC.df+4High crush | |
AOP.f+4,4 | l, l | 13, 13 | i28 | -6 | +5 | * Combos from 1st hit CH* Alternate input FC.df+4,4High crush | |
AOP.f+3+4 | * Transition to AOP with DHigh crush | ||||||
AOP.uf | * Alternate input AOP.ub AOP.uLow crush | ||||||
AOP.uf+3 | m | 14 | i15 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3Low crush | |
AOP.uf+3,1 | m, m | 14, 22 | i24 | -4 | +8c | * Alternate input AOP.ub+3,1 AOP.u+3,1* Floor Break on airborne opponent | |
AOP.uf+3,4 | m, m | 14, 17 | i15 | -14 | -3 | +22g | * Alternate input AOP.ub+3,4 AOP.u+3,4 |
AOP.uf+4 | m | 12 | i16 | -10 | +1 | +24d | * Transition to AOP with D (-12, +0)* Transition to BT with B (-15, -3)* Alternate input AOP.u+4Low crush |
AOP.uf+4,4 | m, m | 12, 12 | i23 | -12 | -1 | * Alternate input AOP.u+4,4Low crush | |
BT.1 | m | 17 | i16 | -5 | +4 | +64cs | * Elbow |
BT.1,2 | m, m | 17, 20 | i24 | -13 | +17a | * Tornado* Balcony BreakLow crush | |
BT.2 | h | 9 | i12 | +0 | +6 | * | |
BT.2,1 | h, h | 9, 8 | i14 | -1 | +6 | +10 | * Transition to HYP with B (-2, +5)* Combos from 1st hit |
BT.2,1,4 | h, h, m | 9, 8, 15 | i18 | -18 | +33a (+23) | * | |
BT.2,2 | h, m | 9, 12 | i22 | -7 | +5 | * Combos from 1st hit | |
BT.2,2,1 | h, m, m | 9, 12, 21 | i21 | -11 | +5c | * Transition to AOP with D (-10, +5)* Combos from 2nd hit | |
BT.3 | m | 18 | i16 | -5 | +7 | +41d (+33) | * On CH: Balcony BreakLow crush |
BT.4 | m | 13 | i13 | -18 | +33a (+23) | * | |
BT.1+2 | m | 12 | i16 | -6 | +8 | * | |
BT.1+2,4 | m, h | 12, 20 | i23 | +3 | +19a (+10) | * Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* Combos from 1st hit* Chip on block | |
BT.1+2,1+2 | m, m | 12, 12 | i17 | -13 | +8d | * Combos from 1st hit | |
BT.3+4 | m | 25 | i18 | -16 | +10a (+1) | * Balcony BreakLow crush | |
BT.db+4 | l | 0 | i15 | +2 | +2 | +14 | * Alternate input BT.df+4 |
BT.d+1+3 | +51a (+35) | * Low Parry from BT* Alternate input BT.d+2+4Parry state | |||||
BT.d+3 | l | 12 | i16 | -12 | +7c | * | |
BT.d+3,4 | l, h | 12, 20 | i19 | -5 | +20a (+11) | +37a | * Balcony Break* Combos from 1st hit CH |
BT.d+4 | l | 20 | i24 | -26 | +73a (+57) | +73a (+57) | * Instant Tornado* Has clean hit effectHigh crush |
BT.d+3+4 | * Xiaoyu spins and steps to the right* Alternate input BT.u+3+4 (steps to the left) | ||||||
BT.f,F+3+4 | m (t) | 15 (43) | i39 | +4 | +39d | * Unbreakable throw when connecting at close range* Chip on block [9]Low crush | |
BT.f+1+2 | m | 21 | i23 | -8 | +3 | +5 | * Punch parry** 50 damage, +20d, transitions to BTParry state |
BT.f+3+4 | * “Cali Roll”High crush | ||||||
BT.f+3+4,3+4 | m | 23 | i12 | -11 | +40a (+30) | * “Cali Roll”High crush | |
BT.uf+1 | l | 15 | i33 | -7 | +12g c | * Automatically transitions to AOP on hit or block* Cancel into FC with D* Alternate input BT.u+1Low crush | |
CH AOP.d+1 | l,t | 40 | i19 | -12 | +0 | * Floor Break* Attack throw on CHHigh crush | |
HYP.2 | m | 25 | i18 | -4 | +22 (-13) | * Heat Engager* Heat Dash +5, +36a (+26)* Wall Crush +24g on block (3 step version only* Balcony Break* Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th [[Xiaoyu_movelist#HYP_(Hypnotist)|HYP]] section for more details. up when in Heat or based on the number of steps taken.* Partially uses remaining Heat time* Chip on block | |
HYP.3 | l | 20 | i20 | -13 | +7c | * Homing* Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th [[Xiaoyu_movelist#HYP_(Hypnotist)|HYP]] section for more details. up when in Heat or based on the number of steps taken.* Partially uses remaining Heat time | |
HYP.4 | h | 20 | i14 | -2 | +26d | +50cs | * Balcony Break |
HYP.1+2 | * Starts taking steps in the opposite directionParry state | ||||||
HYP.2+3 | ! | 40 | i61 | +10d | * Unblockable* Cancel into BT with BB | ||
HYP.3+4 | h | 20 | i25 | -2 | +30a | * Causes Strong Aerial Tailspin* Cancel into BT with B* Chip on block [8]Low crush | |
1+3 | t | 35 | i12 | -6 | +1d | * Throw break 1 or 2 | |
2+4 | t | 35 | i12 | -3 | +0d | * Throw break 1 or 2* Side swap | |
AOP.1+3 | t | 35 | i12 | -6 | +1d | * Throw Break 1* Alternate input AOP.2+4 (Throw Break 2)* Xiaoyu rolls to her left then throws* Cancel into FC with DHigh crush | |
BT.f+1+3 | t | 35 | i31 | -6 | +1d | * Throw Break 1* Alternate input BT.f+2+4 (Throw Break 2)* Cancel into FC with DLow crush | |
BT.f+2+3 | t | 20 | i31 | -2 | +20cs | * Throw Break 1+2* Balcony Break* Cancel into FC with DLow crush | |
Back Throw | t | 50 | i12 | +0d | * Unbreakable | ||
Left Throw | t | 45 | i12 | -3 | +0d | * Throw break 1 | |
Right Throw | t | 45 | i12 | -3 | +0d | * Throw break 2 | |
df+2+4 | t | 38 | i12 | -2 | +0d | * Throw Break 2* Floor Break* Side Swap | |
f+2+3 | t | 20 | i12 | -2 | +20cs | * Throw Break 1+2* Balcony Break* Alternate input BT.f+2+3* Side Swap | |
uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw Break 1+2* Side swap |
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One Response
hi, AOP 2 is -11, AOP 4 is -3 (O BLOCK)