Xiaoyu T8 Frames

TekkenDocs

Mobile friendly view and App

To character select | Victor / Yoshimitsu

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m12 (12)i16+1+2c* Heat BurstPower crush 7
H.BT.2+3m,t51i15+19+16d* Heat Smash* Recovers in HYP, max level* Recover facing forward with F (+4)
H.f,F+1,2m,m13,23i15, i20+6c+24d* Balcony Break* Partially uses remaining Heat time* Combos from 1st hit* Recovers in BT* Recover facing forward with F (+4, +22d)Low crush
H.f+2,1,2m,h,m12,14,23i16, i20, i20+6c+23d* Balcony Break* Partially uses remaining Heat time* Combos from 1st hit* Recovers in BT* Recover facing forward with F (+4, +21d)Low crush
H.2+3m,t50i15+9+0d* Heat Smash* Balcony Break* Recovers in BT* Recover facing forward with F (+5)Low crush
R.df+1+2m,t55+i20-15+0* Rage Art*Removes Recoverable Health* Damage increases with lower health* Alternate input AOP.df+1+2Power crush 8~
1h6i10+1+8
1,2h, h6, 9i11-3+7* Combos from 1st hit
1,2,1h, h, m6, 9, 24i16-9+14a (+5)* Balcony Break* Combos from 2nd hit CH
1,d+2h, m6, 10i20-3+8* Combos from 1st hit* Recover facing forward with 1,D+2 (-4, +7)* Recover in HYP with 1,d+2~B (-2, +9)
1,d+2,1+2h, m, m6, 10, 24i29-12+17a* Combos from 2nd hit CH
2h8i10-2+6*
2,1h, m8, 10i19-4+7* Combos from 1st hit CH* Recover facing forward with 2,DF+1 (-4, +7)
3h17i14-11+22a*
4h15i11-9+8+33a*
1+2m24i20-7+20a*
3+4m23i23-1c+3c+19a* Transition to AOP with D (0, +4, +20a)Low crush
f+2m12i16-5+4
f+2,1m, h12, 14i20-6+5+7* Combos from 1st hit* Jails from 1st block* Transition to HYP with B (+0, +11)
f+2,1,4m, h, m12, 14, 20i26-13+17a (+8)* Balcony Break* Combos from 2nd hit CH
f+3m14i16-9+2* Knee
f+3,1m, m14, 8i22-3+8* Combos from 1st hit
f+3,1,4m, m, m14, 8, 20i26-22+62a (+46)* Tornado* Instant Tornado* Combos from 2nd hit CH
f+3,1,1+2m, m, m14, 8, 27i16-12+7c* Combos from 2nd hit CH
f+4h23i19+1+13* Homing* Chip on block [4]
f+1+2m25i12-16+15d (+10)* Balcony Break
f+3+4* Transition to AOP with DLow crush
f+3+4,3+4m30i20+8+2d*Low crush
df+1m13i14-2+9* Recover facing forward with F (-4, +7)
df+2m15i14-6+7*
df+2,3m, h15, 23i23-1+35a (+9)* Balcony Break
df+3l23i29-23+71a (+55)* Homing* Tornado* Cancel into BT with B* On hit, transition to AOP with D* [[Snake_Edge|Snake Edge]]
df+4m12i12-4+7*
d+1m21i17-6+8c+9c* Recover in AOP with D+1 (-10, +4c, +5c)
d+2s8i11-4+7* Alternate input FC.2
d+3l12i14-12-3*
d+3,4l, h12, 21i25+0+26a (+17)* Balcony Break* Combos from 1st hit CH
d+4l6i12-15-4* Alternate input FC.4
d+1+2* Transitions to AOP* Alternate input BT.d+1+2High crush
d+3+4special* Alternate input u+3+4
db+1m30i18-9+14a (+5)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Has Clean hit effect
db+2l13i18-8+5c+18g*
db+3l0i15+2c+2c+14*
db+4l14i18-12+4c+14*
db+1+2* Transitions to HYP* Punch parry (+9 HYP, opponent BT)* Successful parry partially restores remaining Heat time* Alternate input ub+1+2Parry state
db+1+2* Transitions to HYP* During Heat, taking 3 or more steps partially restores remaining Heat time* Alternate input ub+1+2
db+3+4* Transitions to BTHigh crush
b+1m10i8-12+1* Automatically transitions to BT on hit* Recover facing forward with B+1 (between -1 and +4)
b+1+3+6* Automatically transitions to BT* Alternate input b+2+4* Also possible during HYP and BTParry state 5
b+2m13i15-6+5* Homing Automatically transitions to BT
b+2,2m, l13, 15i21-7+4* Automatically transitions to BT
b+3h22i18+3+8c+32d* Chip on block [6] Automatically transitions to BT
b+4m10i13-11+0*
b+4,1m, m10, 20i27-14+40d (-18)* Heat Engager* Heat Dash +5, +43a (+35)* Combos from 1st hit* Balcony Break
b+1+2m20i15-13+29a (+19)*
b+3+4* Transitions to BT* Alternate input BT.b+3+4, AOP.b+3+4
ub+3m23i20-13+36a (+26)* Tornado* Transitions to AOP on hit or blockLow crush
ub+4m26i22-13+13d (-4)* Tornado* Balcony BreakPower crush
u+1+2m10i17-11+0c*
u+1+2,2m, m10, 12i27-12-1*
u+1+2,2,1m, m, m10, 12, 20i27-12+16a (+7)* Balcony Break* Combos from 2nd hit* Cancel into BT with B
uf+1l15i33-7+10g c* Automatically transitions to AOP on hit or block* Cancel into FC with D* Alternate input ub+1, u+1Low crush
uf+2m23i26+6c+7c+49a* Recover facing forward with F (+4c, +5c, +47a)* Alternate input u+2* Chip on block [6]Low crush
uf+3m13i16-13+29a (+19)* Alternate input u+3Low crush
uf+4m20i23-7+4+24a* Transition to FC with D (-7, +4c, +24a)* Transition with AOP with d+1+2 (-9, +2, +22)Low crush
uf+3+4m30i16-1+4d* Balcony Break* Floor Break on airborne opponent* Transitions to BT on hit or blockLow crush
While in the air 3m30i14-2+29d* Balcony Break* Causes Strong Aerial Tailspin* Transition to AOP with D (-3, +28)Low crush
While landing 3l19i15-18+27a*
While landing 4m25i8-8+23a (+13)* Balcony BreakLow crush
f,F+1m13i15-11+7c* Transition to AOP with D (-5, +13)
f,F+1,3m, h13, 20i18-1+20a (+11)* Balcony Break* Combos from 1st hit
f,F+1,4m, m13, 20i21-12+22d* Combos from 1st hit CH
f,F+2m12i15-5+6*
f,F+2,1m, m12, 20i27-12+16a (+7)* Balcony Break* Combos from 1st hit* Cancel into BT with B (-8)
f,F+3m12i14-5+6+12*
f,F+4h20i20+9+13g c+58a (+38)* Balcony Break* Automatically transitions to HYP on hit or block* Chip on block [6]
f,F+1+2m12i14-9+5+58a (+38)* Alternate input ws1+2
f,F+1+2,1+2m, m12, 20i19-8+7c+43a* Alternate input ws1+2,1+2
f,F+3+4m23i37-3+39d* Chip on block [9]Low crush
uf,n,4m20i23-18+27a (+17)*Low crush
f,f,F+3m20i23+7+29a (+19)* Automatically transitions to AOP on hit or block* Chip on block [9]* Alternate input wr3Low crush
ws1m8i12-7+4* Combos from 1st hit
ws1,4m, m8, 16i22-10+12g*
ws2m17i13-3+7+38a (+28)* Recover facing forward with F (-5, +5, +36a (+26))
ws2*m20i22-3+38a (+28)* Recover facing forward with F (-5, +36a (+26))
ws3m22i22+3c+6c+51a*
ws4m20i11-10+20a (+13)*
ws1+2m12i14~16-9+5* Alternate input f,F+1+2
ws1+2,1+2m, m12, 20i19~20-8+7c+43a* Combos from 1st hit* Alternate input f,F+1+2,1+2
ss4l19i18-13-2+29a*
FC.1s5i10-5+6High crush
FC.2s8i11-4+7High crush
FC.3l11i15-15-4High crush
FC.3,2l, h11, 6i18+0+7* Combos from 1st hit CH
FC.3,2,1l, h, h11, 6, 6i14-1+6+10g* Transition to HYP with B (-2, +5)* Combos from 2nd hit* Jails from 2nd hit
FC.3,2,1,4l, h, h, m11, 6, 6, 12i18-18+33a (+23)* Combos from 3rd hit CH
FC.4l6i12-15-4*High crush
FC.df+2l10i19-17-6* Recover in BT with FC.DF+2 (-8, +3)High crush
FC.df+2,1l, l10, 14i21-11+0* Recover in BT with DF (-, +3)High crush
FC.df+4l13i18-7+4* Automatically transitions to AOP on hit or block* Alternate input AOP.f+4High crush
FC.df+4,4l, l13, 13i28-6+5* Combos from 1st hit CH* Alternate input AOP.f+4,4High crush
AOP.1m11i18-5+6* Transition to HYP with B (-2, +9)
AOP.1,2m, h11, 15i21-6+30g* Combos from 1st hit
AOP.1,4m, m11, 20i25-9+15d (-2)* Tornado* Balcony Break* Combos from 1st hit
AOP.2m10i13-11+0*
AOP.2,1m, m10, 20i21-12+13a (+4)* Heat Engager* Heat Dash +5, +43d (+35)* Combos from 1st hit* Cancel 2nd hit into BT with B** (-14, -3)
AOP.3l19i25-16+0+27a*High crush
AOP.4m14i12-3+8*
AOP.1+2m25i19-1+19a (+10)* Tornado* Balcony Break
AOP.3+4l22i23-33+1d* Recovers in FUFT when blocked
AOP.d* Xiaoyu ducks lowerHigh crush
AOP.d+1l13i19-12-1+0*High crush
AOP.d+1+2m21i26-8+42a (+32)*
AOP.f+4l13i18-7+4* Automatically transitions to AOP on hit or block* Alternate input FC.df+4High crush
AOP.f+4,4l, l13, 13i28-6+5* Combos from 1st hit CH* Alternate input FC.df+4,4High crush
AOP.f+3+4* Transition to AOP with DHigh crush
AOP.uf* Alternate input AOP.ub AOP.uLow crush
AOP.uf+3m14i15-17+27a (+17)* Alternate input AOP.ub+3, AOP.u+3Low crush
AOP.uf+3,1m, m14, 22i24-4+8c* Alternate input AOP.ub+3,1 AOP.u+3,1* Floor Break on airborne opponent
AOP.uf+3,4m, m14, 17i15-14-3+22g* Alternate input AOP.ub+3,4 AOP.u+3,4
AOP.uf+4m12i16-10+1+24d* Transition to AOP with D (-12, +0)* Transition to BT with B (-15, -3)* Alternate input AOP.u+4Low crush
AOP.uf+4,4m, m12, 12i23-12-1* Alternate input AOP.u+4,4Low crush
BT.1m17i16-5+4+64cs* Elbow
BT.1,2m, m17, 20i24-13+17a* Tornado* Balcony BreakLow crush
BT.2h9i12+0+6*
BT.2,1h, h9, 8i14-1+6+10* Transition to HYP with B (-2, +5)* Combos from 1st hit
BT.2,1,4h, h, m9, 8, 15i18-18+33a (+23)*
BT.2,2h, m9, 12i22-7+5* Combos from 1st hit
BT.2,2,1h, m, m9, 12, 21i21-11+5c* Transition to AOP with D (-10, +5)* Combos from 2nd hit
BT.3m18i16-5+7+41d (+33)* On CH: Balcony BreakLow crush
BT.4m13i13-18+33a (+23)*
BT.1+2m12i16-6+8*
BT.1+2,4m, h12, 20i23+3+19a (+10)* Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* Combos from 1st hit* Chip on block
BT.1+2,1+2m, m12, 12i17-13+8d* Combos from 1st hit
BT.3+4m25i18-16+10a (+1)* Balcony BreakLow crush
BT.db+4l0i15+2+2+14* Alternate input BT.df+4
BT.d+1+3+51a (+35)* Low Parry from BT* Alternate input BT.d+2+4Parry state
BT.d+3l12i16-12+7c*
BT.d+3,4l, h12, 20i19-5+20a (+11)+37a* Balcony Break* Combos from 1st hit CH
BT.d+4l20i24-26+73a (+57)+73a (+57)* Instant Tornado* Has clean hit effectHigh crush
BT.d+3+4* Xiaoyu spins and steps to the right* Alternate input BT.u+3+4 (steps to the left)
BT.f,F+3+4m (t)15 (43)i39+4+39d* Unbreakable throw when connecting at close range* Chip on block [9]Low crush
BT.f+1+2m21i23-8+3+5* Punch parry** 50 damage, +20d, transitions to BTParry state
BT.f+3+4* “Cali Roll”High crush
BT.f+3+4,3+4m23i12-11+40a (+30)* “Cali Roll”High crush
BT.uf+1l15i33-7+12g c* Automatically transitions to AOP on hit or block* Cancel into FC with D* Alternate input BT.u+1Low crush
CH AOP.d+1l,t40i19-12+0* Floor Break* Attack throw on CHHigh crush
HYP.2m25i18-4+22 (-13)* Heat Engager* Heat Dash +5, +36a (+26)* Wall Crush +24g on block (3 step version only* Balcony Break* Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th [[Xiaoyu_movelist#HYP_(Hypnotist)|HYP]] section for more details. up when in Heat or based on the number of steps taken.* Partially uses remaining Heat time* Chip on block
HYP.3l20i20-13+7c* Homing* Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th [[Xiaoyu_movelist#HYP_(Hypnotist)|HYP]] section for more details. up when in Heat or based on the number of steps taken.* Partially uses remaining Heat time
HYP.4h20i14-2+26d+50cs* Balcony Break
HYP.1+2* Starts taking steps in the opposite directionParry state
HYP.2+3!40i61+10d* Unblockable* Cancel into BT with BB
HYP.3+4h20i25-2+30a* Causes Strong Aerial Tailspin* Cancel into BT with B* Chip on block [8]Low crush
1+3t35i12-6+1d* Throw break 1 or 2
2+4t35i12-3+0d* Throw break 1 or 2* Side swap
AOP.1+3t35i12-6+1d* Throw Break 1* Alternate input AOP.2+4 (Throw Break 2)* Xiaoyu rolls to her left then throws* Cancel into FC with DHigh crush
BT.f+1+3t35i31-6+1d* Throw Break 1* Alternate input BT.f+2+4 (Throw Break 2)* Cancel into FC with DLow crush
BT.f+2+3t20i31-2+20cs* Throw Break 1+2* Balcony Break* Cancel into FC with DLow crush
Back Throwt50i12+0d* Unbreakable
Left Throwt45i12-3+0d* Throw break 1
Right Throwt45i12-3+0d* Throw break 2
df+2+4t38i12-2+0d* Throw Break 2* Floor Break* Side Swap
f+2+3t20i12-2+20cs* Throw Break 1+2* Balcony Break* Alternate input BT.f+2+3* Side Swap
uf+1+2t40i12+0+0d* Throw Break 1+2* Side swap

To character select | Victor / Yoshimitsu

One Response

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.