Mobile friendly view and App
To character select | 〈 Victor / Yoshimitsu 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat BurstPower crush 7 | |
H.BT.2+3 | m,t | 51 | i15 | +19 | +16d | * Heat Smash* Recovers in HYP, max level* Recover facing forward with F (+4) | |
H.f,F+1,2 | m,m | 13,23 | i15, i20 | +6c | +24d | * Balcony Break* Partially uses remaining Heat time* Combos from 1st hit* Recovers in BT* Recover facing forward with F (+4, +22d)Low crush | |
H.f+2,1,2 | m,h,m | 12,14,23 | i16, i20, i20 | +6c | +23d | * Balcony Break* Partially uses remaining Heat time* Combos from 1st hit* Recovers in BT* Recover facing forward with F (+4, +21d)Low crush | |
H.2+3 | m,t | 50 | i15 | +9 | +0d | * Heat Smash* Balcony Break* Recovers in BT* Recover facing forward with F (+5)Low crush | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art*Removes Recoverable Health* Damage increases with lower health* Alternate input AOP.df+1+2Power crush 8~ | |
1 | h | 6 | i10 | +1 | +8 | ||
1,2 | h, h | 6, 9 | i11 | -3 | +7 | * Combos from 1st hit | |
1,2,1 | h, h, m | 6, 9, 24 | i16 | -9 | +14a (+5) | * Balcony Break* Combos from 2nd hit CH | |
1,d+2 | h, m | 6, 10 | i20 | -3 | +8 | * Combos from 1st hit* Recover facing forward with 1,D+2 (-4, +7)* Recover in HYP with 1,d+2~B (-2, +9) | |
1,d+2,1+2 | h, m, m | 6, 10, 24 | i29 | -12 | +17a | * Combos from 2nd hit CH | |
2 | h | 8 | i10 | -2 | +6 | * | |
2,1 | h, m | 8, 10 | i19 | -4 | +7 | * Combos from 1st hit CH* Recover facing forward with 2,DF+2 (-4, +7) | |
3 | h | 17 | i14 | -11 | +22a | * | |
4 | h | 15 | i11 | -9 | +8 | +33a | * |
1+2 | m | 24 | i20 | -7 | +20a | * | |
3+4 | m | 23 | i23 | -1c | +3c | +19a | * Transition to AOP with D (0, +4, +20a)Low crush |
f+2 | m | 12 | i16 | -5 | +4 | ||
f+2,1 | m, h | 12, 14 | i20 | -6 | +5 | +7 | * Combos from 1st hit* Jails from 1st block* Transition to HYP with B (+0, +11) |
f+2,1,4 | m, h, m | 12, 14, 20 | i26 | -13 | +17a (+8) | * Balcony Break* Combos from 2nd hit CH | |
f+3 | m | 14 | i16 | -9 | +2 | * Knee | |
f+3,1 | m, m | 14, 8 | i22 | -3 | +8 | * Combos from 1st hit | |
f+3,1,4 | m, m, m | 14, 8, 20 | i26 | -22 | +62a (+46) | * Tornado* Instant Tornado* Combos from 2nd hit CH | |
f+3,1,1+2 | m, m, m | 14, 8, 27 | i16 | -12 | +7c | * Combos from 2nd hit CH | |
f+4 | h | 23 | i19 | +1 | +13 | * Homing* Chip on block [4] | |
f+1+2 | m | 25 | i12 | -16 | +15d (+10) | * Balcony Break | |
f+3+4 | * Transition to AOP with DLow crush | ||||||
f+3+4,3+4 | m | 30 | i20 | +8 | +2d | *Low crush | |
df+1 | m | 13 | i14 | -2 | +9 | * Recover facing forward with F (-4, +7) | |
df+2 | m | 15 | i14 | -6 | +7 | * | |
df+2,3 | m, h | 15, 23 | i23 | -1 | +35a (+9) | * Balcony Break | |
df+3 | l | 23 | i29 | -23 | +71a (+55) | * Homing* Tornado* Cancel into BT with B* On hit, transition to AOP with D* [[Snake_Edge|Snake Edge]] | |
df+4 | m | 12 | i12 | -4 | +7 | * | |
d+1 | m | 21 | i17 | -6 | +8c | +9c | * Recover in AOP with D+1 (-10, +4c, +5c) |
d+2 | s | 8 | i11 | -4 | +7 | * Alternate input FC.2 | |
d+3 | l | 12 | i14 | -12 | -3 | * | |
d+3,4 | l, h | 12, 21 | i25 | +0 | +26a (+17) | * Balcony Break* Combos from 1st hit CH | |
d+4 | l | 6 | i12 | -15 | -4 | * Alternate input FC.4 | |
d+1+2 | * Transitions to AOP* Alternate input BT.d+1+2High crush | ||||||
d+3+4 | special | * Alternate input u+3+4 | |||||
db+1 | m | 30 | i18 | -9 | +14a (+5) | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Has Clean hit effect | |
db+2 | l | 13 | i18 | -8 | +5c | +18g | * |
db+3 | l | 0 | i15 | +2c | +2c | +14 | * |
db+4 | l | 14 | i18 | -12 | +4c | +14 | * |
db+1+2 | * Transitions to HYP* Punch parry (+9 HYP, opponent BT)* Successful parry partially restores remaining Heat time* Alternate input ub+1+2Parry state | ||||||
db+1+2 | * Transitions to HYP* During Heat, taking 3 or more steps partially restores remaining Heat time* Alternate input ub+1+2 | ||||||
db+3+4 | * Transitions to BTHigh crush | ||||||
b+1 | m | 10 | i8 | -12 | +1 | * Automatically transitions to BT on hit* Recover facing forward with B+1 (between -1 and +4) | |
b+1+3 | +6 | * Automatically transitions to BT* Alternate input b+2+4* Also possible during HYP and BTParry state | |||||
b+2 | m | 13 | i15 | -6 | +5 | * Homing Automatically transitions to BT | |
b+2,2 | m, l | 13, 15 | i21 | -7 | +4 | * Automatically transitions to BT | |
b+3 | h | 22 | i18 | +3 | +8c | +32d | * Chip on block [6] Automatically transitions to BT |
b+4 | m | 10 | i13 | -11 | +0 | * | |
b+4,1 | m, m | 10, 20 | i27 | -14 | +40d (-18) | * Heat Engager* Heat Dash +5, +43a (+35)* Combos from 1st hit* Balcony Break | |
b+1+2 | m | 20 | i15 | -13 | +29a (+19) | * | |
b+3+4 | * Transitions to BT* Alternate input BT.b+3+4, AOP.b+3+4 | ||||||
ub+3 | m | 23 | i20 | -13 | +36a (+26) | * Tornado* Transitions to AOP on hit or blockLow crush | |
ub+4 | m | 26 | i22 | -13 | +13d (-4) | * Tornado* Balcony BreakPower crush | |
u+1+2 | m | 10 | i17 | -11 | +0c | * | |
u+1+2,2 | m, m | 10, 12 | i27 | -12 | -1 | * | |
u+1+2,2,1 | m, m, m | 10, 12, 20 | i27 | -12 | +16a (+7) | * Balcony Break* Combos from 2nd hit* Cancel into BT with B | |
uf+1 | l | 15 | i33 | -7 | +10g c | * Automatically transitions to AOP on hit or block* Cancel into FC with D* Alternate input ub+1, u+1Low crush | |
uf+2 | m | 23 | i26 | +6c | +7c | +49a | * Recover facing forward with F (+4c, +5c, +47a)* Alternate input u+2* Chip on block [6]Low crush |
uf+3 | m | 13 | i16 | -13 | +29a (+19) | * Alternate input u+3Low crush | |
uf+4 | m | 20 | i23 | -7 | +4 | +24a | * Transition to FC with D (-7, +4c, +24a)* Transition with AOP with d+1+2 (-9, +2, +22)Low crush |
uf+3+4 | m | 30 | i16 | -1 | +4d | * Balcony Break* Floor Break on airborne opponent* Transitions to BT on hit or blockLow crush | |
While in the air 3 | m | 30 | i14 | -2 | +29d | * Balcony Break* Causes Strong Aerial Tailspin* Transition to AOP with D (-3, +28)Low crush | |
While landing 3 | l | 19 | i15 | -18 | +27a | * | |
While landing 4 | m | 25 | i8 | -8 | +23a (+13) | * Balcony BreakLow crush | |
f,F+1 | m | 13 | i15 | -11 | +7c | * Transition to AOP with D (-5, +13) | |
f,F+1,3 | m, h | 13, 20 | i18 | -1 | +20a (+11) | * Balcony Break* Combos from 1st hit | |
f,F+1,4 | m, m | 13, 20 | i21 | -12 | +22d | * Combos from 1st hit CH | |
f,F+2 | m | 12 | i15 | -5 | +6 | * | |
f,F+2,1 | m, m | 12, 20 | i27 | -12 | +16a (+7) | * Balcony Break* Combos from 1st hit* Cancel into BT with B (-8) | |
f,F+3 | m | 12 | i14 | -5 | +6 | +12 | * |
f,F+4 | h | 20 | i20 | +9 | +13g c | +58a (+38) | * Balcony Break* Automatically transitions to HYP on hit or block* Chip on block [6] |
f,F+1+2 | m | 12 | i14 | -9 | +5 | +58a (+38) | * Alternate input ws1+2 |
f,F+1+2,1+2 | m, m | 12, 20 | i19 | -8 | +7c | +43a | * Alternate input ws1+2,1+2 |
f,F+3+4 | m | 23 | i37 | -3 | +39d | * Chip on block [9]Low crush | |
uf,n,4 | m | 20 | i23 | -18 | +27a (+17) | *Low crush | |
f,f,F+3 | m | 20 | i23 | +7 | +29a (+19) | * Automatically transitions to AOP on hit or block* Chip on block [9]* Alternate input wr3Low crush | |
ws1 | m | 8 | i12 | -7 | +4 | * Combos from 1st hit | |
ws1,4 | m, m | 8, 16 | i22 | -10 | +12g | * | |
ws2 | m | 17 | i13 | -3 | +7 | +38a (+28) | * Recover facing forward with F (-5, +5, +36a (+26)) |
ws2* | m | 20 | i22 | -3 | +38a (+28) | * Recover facing forward with F (-5, +36a (+26)) | |
ws3 | m | 22 | i22 | +3c | +6c | +51a | * |
ws4 | m | 20 | i11 | -10 | +20a (+13) | * | |
ws1+2 | m | 12 | i14~16 | -9 | +5 | * Alternate input f,F+1+2 | |
ws1+2,1+2 | m, m | 12, 20 | i19~20 | -8 | +7c | +43a | * Combos from 1st hit* Alternate input f,F+1+2,1+2 |
ss4 | l | 19 | i18 | -13 | -2 | +29a | * |
FC.1 | s | 5 | i10 | -5 | +6 | High crush | |
FC.2 | s | 8 | i11 | -4 | +7 | High crush | |
FC.3 | l | 11 | i15 | -15 | -4 | High crush | |
FC.3,2 | l, h | 11, 6 | i18 | +0 | +7 | * Combos from 1st hit CH | |
FC.3,2,1 | l, h, h | 11, 6, 6 | i14 | -1 | +6 | +10g | * Transition to HYP with B (-2, +5)* Combos from 2nd hit* Jails from 2nd hit |
FC.3,2,1,4 | l, h, h, m | 11, 6, 6, 12 | i18 | -18 | +33a (+23) | * Combos from 3rd hit CH | |
FC.4 | l | 6 | i12 | -15 | -4 | *High crush | |
FC.df+2 | l | 10 | i19 | -17 | -6 | * Recover in BT with FC.DF+2 (-8, +3)High crush | |
FC.df+2,1 | l, l | 10, 14 | i21 | -11 | +0 | * Recover in BT with DF (-, +3)High crush | |
FC.df+4 | l | 13 | i18 | -7 | +4 | * Automatically transitions to AOP on hit or block* Alternate input AOP.f+4High crush | |
FC.df+4,4 | l, l | 13, 13 | i28 | -6 | +5 | * Combos from 1st hit CH* Alternate input AOP.f+4,4High crush | |
AOP.1 | m | 11 | i18 | -5 | +6 | * Transition to HYP with B (-2, +9) | |
AOP.1,2 | m, h | 11, 15 | i21 | -6 | +30g | * Combos from 1st hit | |
AOP.1,4 | m, m | 11, 20 | i25 | -9 | +15d (-2) | * Tornado* Balcony Break* Combos from 1st hit | |
AOP.2 | m | 10 | i13 | -11 | +0 | * | |
AOP.2,1 | m, m | 10, 20 | i21 | -12 | +13a (+4) | * Heat Engager* Heat Dash +5, +43d (+35)* Combos from 1st hit* Cancel 2nd hit into BT with B** (-14, -3) | |
AOP.3 | l | 19 | i25 | -16 | +0 | +27a | *High crush |
AOP.4 | m | 14 | i12 | -3 | +8 | * | |
AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | * Tornado* Balcony Break | |
AOP.3+4 | l | 22 | i23 | -33 | +1d | * Recovers in FUFT when blocked | |
AOP.d | * Xiaoyu ducks lowerHigh crush | ||||||
AOP.d+1 | l | 13 | i19 | -12 | -1 | +0 | *High crush |
AOP.d+1+2 | m | 21 | i26 | -8 | +42a (+32) | * | |
AOP.f+4 | l | 13 | i18 | -7 | +4 | * Automatically transitions to AOP on hit or block* Alternate input FC.df+4High crush | |
AOP.f+4,4 | l, l | 13, 13 | i28 | -6 | +5 | * Combos from 1st hit CH* Alternate input FC.df+4,4High crush | |
AOP.f+3+4 | * Transition to AOP with DHigh crush | ||||||
AOP.uf | * Alternate input AOP.ub AOP.uLow crush | ||||||
AOP.uf+3 | m | 14 | i15 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3Low crush | |
AOP.uf+3,1 | m, m | 14, 22 | i24 | -4 | +8c | * Alternate input AOP.ub+3,1 AOP.u+3,1* Floor Break on airborne opponent | |
AOP.uf+3,4 | m, m | 14, 17 | i15 | -14 | -3 | +22g | * Alternate input AOP.ub+3,4 AOP.u+3,4 |
AOP.uf+4 | m | 12 | i16 | -10 | +1 | +24d | * Transition to AOP with D (-12, +0)* Transition to BT with B (-15, -3)* Alternate input AOP.u+4Low crush |
AOP.uf+4,4 | m, m | 12, 12 | i23 | -12 | -1 | * Alternate input AOP.u+4,4Low crush | |
BT.1 | m | 17 | i16 | -5 | +4 | +64cs | * Elbow |
BT.1,2 | m, m | 17, 20 | i24 | -13 | +17a | * Tornado* Balcony BreakLow crush | |
BT.2 | h | 9 | i12 | +0 | +6 | * | |
BT.2,1 | h, h | 9, 8 | i14 | -1 | +6 | +10 | * Transition to HYP with B (-2, +5)* Combos from 1st hit |
BT.2,1,4 | h, h, m | 9, 8, 15 | i18 | -18 | +33a (+23) | * | |
BT.2,2 | h, m | 9, 12 | i22 | -7 | +5 | * Combos from 1st hit | |
BT.2,2,1 | h, m, m | 9, 12, 21 | i21 | -11 | +5c | * Transition to AOP with D (-10, +5)* Combos from 2nd hit | |
BT.3 | m | 18 | i16 | -5 | +7 | +41d (+33) | * On CH: Balcony BreakLow crush |
BT.4 | m | 13 | i13 | -18 | +33a (+23) | * | |
BT.1+2 | m | 12 | i16 | -6 | +8 | * | |
BT.1+2,4 | m, h | 12, 20 | i23 | +3 | +19a (+10) | * Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* Combos from 1st hit* Chip on block | |
BT.1+2,1+2 | m, m | 12, 12 | i17 | -13 | +8d | * Combos from 1st hit | |
BT.3+4 | m | 25 | i18 | -16 | +10a (+1) | * Balcony BreakLow crush | |
BT.db+4 | l | 0 | i15 | +2 | +2 | +14 | * Alternate input BT.df+4 |
BT.d+1+3 | +51a (+35) | * Low Parry from BT* Alternate input BT.d+2+4Parry state | |||||
BT.d+3 | l | 12 | i16 | -12 | +7c | * | |
BT.d+3,4 | l, h | 12, 20 | i19 | -5 | +20a (+11) | +37a | * Balcony Break* Combos from 1st hit CH |
BT.d+4 | l | 20 | i24 | -26 | +73a (+57) | +73a (+57) | * Instant Tornado* Has clean hit effectHigh crush |
BT.d+3+4 | * Xiaoyu spins and steps to the right* Alternate input BT.u+3+4 (steps to the left) | ||||||
BT.f,F+3+4 | m (t) | 15 (43) | i39 | +4 | +39d | * Unbreakable throw when connecting at close range* Chip on block [9]Low crush | |
BT.f+1+2 | m | 21 | i23 | -8 | +3 | +5 | * Punch parry** 50 damage, +20d, transitions to BTParry state |
BT.f+3+4 | * “Cali Roll”High crush | ||||||
BT.f+3+4,3+4 | m | 23 | i12 | -11 | +40a (+30) | * “Cali Roll”High crush | |
BT.uf+1 | l | 15 | i33 | -7 | +12g c | * Automatically transitions to AOP on hit or block* Cancel into FC with D* Alternate input BT.u+1Low crush | |
CH AOP.d+1 | l,t | 40 | i19 | -12 | +0 | * Floor Break* Attack throw on CHHigh crush | |
HYP.2 | m | 25 | i18 | -4 | +22 (-13) | * Heat Engager* Heat Dash +5, +36a (+26)* Wall Crush +24g on block (3 step version only* Balcony Break* Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th [[Xiaoyu_movelist#HYP_(Hypnotist)|HYP]] section for more details. up when in Heat or based on the number of steps taken.* Partially uses remaining Heat time* Chip on block | |
HYP.3 | l | 20 | i20 | -13 | +7c | * Homing* Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th [[Xiaoyu_movelist#HYP_(Hypnotist)|HYP]] section for more details. up when in Heat or based on the number of steps taken.* Partially uses remaining Heat time | |
HYP.4 | h | 20 | i14 | -2 | +26d | +50cs | * Balcony Break |
HYP.1+2 | * Starts taking steps in the opposite directionParry state | ||||||
HYP.2+3 | ! | 40 | i61 | +10d | * Unblockable* Cancel into BT with BB | ||
HYP.3+4 | h | 20 | i25 | -2 | +30a | * Causes Strong Aerial Tailspin* Cancel into BT with B* Chip on block [8]Low crush | |
1+3 | t | 35 | i12 | -6 | +1d | * Throw break 1 or 2 | |
2+4 | t | 35 | i12 | -3 | +0d | * Throw break 1 or 2* Side swap | |
AOP.1+3 | t | 35 | i12 | -6 | +1d | * Throw Break 1* Alternate input AOP.2+4 (Throw Break 2)* Xiaoyu rolls to her left then throws* Cancel into FC with DHigh crush | |
BT.f+1+3 | t | 35 | i31 | -6 | +1d | * Throw Break 1* Alternate input BT.f+2+4 (Throw Break 2)* Cancel into FC with DLow crush | |
BT.f+2+3 | t | 20 | i31 | -2 | +20cs | * Throw Break 1+2* Balcony Break* Cancel into FC with DLow crush | |
Back Throw | t | 50 | i12 | +0d | * Unbreakable | ||
Left Throw | t | 45 | i12 | -3 | +0d | * Throw break 1 | |
Right Throw | t | 45 | i12 | -3 | +0d | * Throw break 2 | |
df+2+4 | t | 38 | i12 | -2 | +0d | * Throw Break 2* Floor Break* Side Swap | |
f+2+3 | t | 20 | i12 | -2 | +20cs | * Throw Break 1+2* Balcony Break* Alternate input BT.f+2+3* Side Swap | |
uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw Break 1+2* Side swap |
Hit us in @ DM or
contact.rbnorway@gmail.com
På RBNorways nettsider bruker vi informasjonskapsler for personalisering av målinger og for å hjelpe nettsiden vår å fungere effektivt, kan du lese mer om dette i vår personvernerklæring.
On RBNorway website, we are using cookies for personalization of measurements and to help our website run effectively, you can read more about this in our Privacy statement (Norwegian text).
One Response
hi, AOP 2 is -11, AOP 4 is -3 (O BLOCK)