TK8_X_Xiaoyu_300

Xiaoyu T8 Frames

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To character select | Victor / Yoshimitsu

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.Power crush 7~16
H.BT.2+3m,t51i15+9+20g* Heat Smash* Recovers in HYP, max level* Transition to r115?standing with F (+3, +5)* 7 chip damage on block
H.f,F+1,2m,m13,20i15, i20+6+24d* Balcony Break* Partially uses remaining Heat time* Combos from 1st hit* Recovers in BT* Recover facing forward with F (+4/+22d/+47a)Low crush
H.f+2,1,2m,h,m12,14,20i16, i20, i20+6+23d+49a* Balcony Break* Partially uses remaining Heat time* Combo from 1st hit with no delay* Combo from 2nd CH with 5F delay* Move can be delayed by 5-10F* Recovers in BT* Recover facing forward with F (+4, +21d, +47a)Low crush
H.2+3m,t50i15+9+0d* Heat Smash* Balcony Break* Recovers in BT* Transition to r59? standing with F (+5) * 7 chip damage on blockLow crush
R.df+1+2m,t55+i20-15+0d* Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes RagePower crush 8~
1h5i10+1+8
1,2h, h5, 8i10, i11-3+7* Combo from 1st hit with 4F delay* Jail from 1st block with 4F delay
1,2,1h, h, m5, 8, 20i10, ,i16-9+14a (+5)* Balcony Break* Combos from 2nd CH with 10F delay* Jail from 2nd block with 3F delay
1,d+2h, m5, 10i10, i20-3+8+10* Combo from 1st hit with 4F delay* Move can be delayed by 10F* Recover facing forward with 1,D+2 or 1,d+2,F (-4, +7, +9)* Recover in HYP with 1,d+2~B (-2, +9, +11)
1,d+2,1+2h, m, m5, 10, 24i10, ,i29-12+17a* Combo from 2nd hit CH
1+3+4
2h8i10-2+6*
2,1h, m8, 10i10, i19-4+7* Combo from 1st hit CH* Jail from 1st block* Recover facing forward with 2,DF+1 or 2,df+1,f or 2,df+1,b (-4, +7)
3h17i14-11+22a*
4h15i11-9+8+33a*
1+2m24i20-7+20a*
2+3+4
3+4m23i23-1c+3c+19a* Transition to AOP with D (0, +4c, +20a)Low crush 10~
f+2m12i16-5+4
f+2,1m, h12, 14i16, i20-6+5+7* Combo from 1st hit* Jails from 1st block* Transition to HYP with B (+0, +11)
f+2,1,4m, h, m12, 14, 20i16, ,i26-13+17a (+8)* Balcony Break* Combo from 2nd CH with 5F delay* Move can be delayed by 10F
f+3m14i16-9+2* Knee
f+3,1m, m14, 8i16, i22-3+8* Combos from 1st hit
f+3,1,4m, m, m14, 8, 20i16, ,i26-22+62a (+46)* Tornado* Instant Tornado* Combos from 2nd hit CH
f+3,1,1+2m, m, m14, 8, 27i16, ,i16-12+7c* Combos from 2nd hit CH
f+4h23i19+1+13* Homing* Chip on block [4]
f+1+2m30i12-16+15d (+10)* Balcony Break
f+3+4* Transition to AOP with DLow crush 9~
f+3+4,3+4m8,8,16i20~21,i4~5, i5~8+8+2d*Low crush 23~
df+1m13i14-2+9* Recover facing forward with F (-4, +7)
df+2m15i14-6+7*
df+2,3m, h15, 23i14, i23-1+35a (+9)* Balcony Break* Cancel to r15 FC (-16/-3) with D* Combo from 1st hit with 8F delay* Move can be delayed by 6F* Input can be delayed by 9F
df+2,1+2m, m15, 25i14, i24~25-14+21a (+16)* Balcony Break* Combo from 1st hit with 7F delay* Move can be delayed by 6F* Input can be delayed by 9F
df+3l23i29-23+71a (+55)* Homing* Tornado* Cancel into BT with B* On hit, transition to AOP with D* Snake Edge
df+4m12i12-4+7*
d+1m21i17-6+8c+9c* Recover in AOP with D+1 (-10, +4c, +5c)
d+2s8i11-4+7* Alternate input FC.2
d+3l12i14-12-3*
d+3,4l, h12, 21i14, i25+0+26a (+17)* Balcony Break* Combos from 1st hit CH
d+4l6i12-15-4* Alternate input FC.4
d+1+2* Transitions to AOP* Alternate input BT.d+1+2High crush 1~
d+3+4special* Alternate input u+3+4
db+1m22i18-9+14a (+5)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Clean hit damage: 30
db+2l13i18-8+5c+12*
db+3l0i15+2c+2c+14*
db+4l14i18-12+4c+14*
db+1+2* Transitions to HYP* Actionable for 70F* Stance move properties change with amount of time spent in stance:* 1 step: 20~24F* 2 steps: 45~50F* 3 steps: 70~90F* Can cancel stance after 40F with b, db, u, uf, f, df or 1 jab* Punch parry (+9 HYP, opponent BT)* During Heat, taking 3 steps (70f in HYP) partially restores remaining Heat time* Successful parry partially restores remaining Heat time* Alternate input ub+1+2Parry state 2~10?
db+3+4* Transitions to BTHigh crush
b+1m10i8-12+1* Automatically transitions to BT on hit* Recover facing forward with B+1 (between -1 and +4)
b+1+3+6* Automatically transitions to BT* Alternate input b+2+4* Also possible during HYP and BTParry state 5
b+2m13i15-6+5* Homing Automatically transitions to BT
b+2,2m, l13, 15i15, i21-7+4* Automatically transitions to BT* Combos from 1st hit
b+3h22i18+3+8c+32d* Chip on block [6] Automatically transitions to BT
b+4m10i13-11+0*
b+4,1m, m10, 20i13, i27-14+40d (-18)* Heat Engager* Heat Dash +5, +43d (+35)* Combo from 1st hit with 7F delay* Move can be delayed by 5F* Input can be delayed by 8F* Balcony Break
b+1+2m20i15-13+29a (+19)*
b+3+4* Transitions to BT* Alternate input BT.b+3+4, AOP.b+3+4
ub+3m23i20-13+36a (+26)* Tornado* Transitions to AOP on hit or blockLow crush 18~
ub+4m20i22-13+13d (-4)* Tornado* Balcony BreakPower crush 7~21
u+1+2m10i17-11+0c*
u+1+2,2m, m10, 12i17, i27-12-1*
u+1+2,2,1m, m, m10, 12, 20i17, ,i27-12+16a (+7)* Balcony Break* Combos from 2nd hit* Cancel into BT with B (-19/-8)
uf+1L15i33-7+10g c* Cancel into r42? FC with DLow crush 9~
uf+2m23i26+6c+7c+49a* Recover facing forward with F (+4c, +5c, +47a)* Alternate input u+2* Chip on block [6]Low crush 9~
uf+3m13i16-13+29a (+19)Low crush 9~
uf+4m20i23-7+4+24a* Transition to FC with D (-7, +4c, +24a)* Transition with AOP with d+1+2 (-9, +2, +22)Low crush 9~
uf+3+4m,m,m8,10,12i16~17, i10~11, i8~9-1+4d* Balcony Break* Floor Break on airborne opponent* Transitions to BT on block or whiffLow crush 9~
1+2+3+4
While in the air 3m30i14-2+29d* Strong Aerial Tailspin* Balcony Break* Transition to AOP with D (-3, +28)Low crush
While landing 3L19i15-18+27a*
While landing 4m25i8-8+23a (+13)* Balcony BreakLow crush
f,F+1m13i15-11+7c* Transition to AOP with D (-5, +13)
f,F+1,3m, h13, 20i15, i18-1+20a (+11)* Balcony Break* Combos from 1st hit
f,F+1,4m, m13, 20i15, i21-12+22d* Combos from 1st hit CH
f,F+2m12i15-5+6*
f,F+2,1m, m12, 20i15, i27-12+16a (+7)* Balcony Break* Combo from 1st hit with 2F delay* Move can be delayed by 12F* Cancel into BT with B (-19/-8)
f,F+3m12i14-5+6+12*
f,F+4h20i20+9+13g c+58a (+38)* Strong Aerial Tailspin* Balcony Break* Automatically transitions to HYP on hit or block* Chip on block [6]
f,F+1+2m12i14~16-9+5
f,F+1+2,1+2m, m12, 20i14~16, i19~20-8+7c+43a* Combo from 1st hit with 8F delay* Jail from 1st block with no delay* Move can be delayed by 14F* Input can be delayed by 16F
f,F+3+4m23i37-3+39d* Chip on block [9]Low crush 9~
uf,n,4m20i23-18+27a (+17)*Low crush 9~
f,f,F+3m20i23+7+29a (+19)* Automatically transitions to AOP on hit or block* Chip on block [9]* Alternate input wr3Low crush 3~
ws1m8i12-7+4* Combos from 1st hit
ws1,4m, m8, 16i12, i22-10+12g*
ws2m17i13-3+7+38a (+28)* Recover facing forward with F (-5, +5, +36a (+26))
ws2*m20i22-3+38a (+28)* Recover facing forward with F (-5, +36a (+26))
ws3m22i22+3c+6c+51a*
ws4m20i11-10+20a (+13)*
ws1+2m12i14~16-9+5
ss4l19i18-13-2+29a*High crush 6~
FC.1s5i10-5+6High crush 1~34
FC.2s8i11-4+7High crush 1~34
FC.3l11i15-15-4High crush 1~49
FC.3,2l, h11, 6i15, i18+0+7* Combo from 1st hit CH
FC.3,2,1l, h, h11, 6, 6i15, ,i14-1+6+10g* Transition to HYP with B (-2, +5)* Combo from 2nd hit* Jail from 2nd block
FC.3,2,1,4l, h, h, m11, 6, 6, 12i15, ,i18-18+33a (+23)* Combo from 3rd hit CH with 11F delay* Jail from 3rd block with no delay* Move can be delayed by 14F
FC.4l6i12-15-4*High crush 1~46
FC.df+2l8i19-8+3* Recover in FC BT with DF_D_DBHigh crush 1~27
FC.df+2,1l, l8, 10i19, i18-8+3* Combo from 1st hit* Jail from 1st block* Recover in FC BT with DF_D_DBHigh crush 1~45
FC.df+4l13i18-7+4* Automatically transitions to AOP* Alternate input AOP.f+4High crush 1~
FC.df+4,4l, l13, 13i18, i28-6+5* Combo from 1st hit CH* Alternate input AOP.f+4,4High crush 1~
AOP.1m11i18-5+6* Transition to HYP with B (-2, +9)
AOP.1,2m, h11, 15i18, i21-3+30g* Combo from 1st hit with 8F delay* Move can be delayed by 11F* Input can be delayed by 12F
AOP.1,4m, M11, 20i18, i25-9+15d (-2)* Tornado* Balcony Break* Combo from 1st hit with 4F delay* Move can be delayed by 11F* Input can be delayed by 12F
AOP.2m10i13-11+0*
AOP.2,1m, m10, 20i13, i21-12+13a (+4)* Heat Engager* Heat Dash +5, +43d (+35)* Combo from 1st hit with 7F delay* Move can be delayed by 12F* Cancel 2nd hit into BT with B** (-14, -3)
AOP.3L19i25-16+0+27a*High crush
AOP.4m14i12-3+8*
AOP.1+2m25i19-1+19a (+10)+64a* Tornado* Balcony Break
AOP.3+4L22i23-33+1d* Recovers in FUFT when blocked
AOP.d* Xiaoyu ducks lowerHigh crush
AOP.d+1L13i19-12-1+0*High crush
AOP.d+1+2m21i26-8+42a (+32)*
AOP.f+4L13i18-7+4* Automatically transitions to AOP on hit or block* Alternate input FC.df+4High crush
AOP.f+4,4L, L13, 13i18, i28-6+5* Combos from 1st hit CH* Alternate input FC.df+4,4High crush
AOP.f+3+4* Transition to AOP with DHigh crush
AOP.uf* Alternate input AOP.ub AOP.uLow crush
AOP.uf+3m14i15-17+27a (+17)* Alternate input AOP.ub+3, AOP.u+3Low crush
AOP.uf+3,1m, m14, 22i15, i24-4+8c* Alternate input AOP.ub+3,1 AOP.u+3,1* Floor Break on airborne opponent
AOP.uf+3,4m, M14, 17i15, i15-14-3+22g* Alternate input AOP.ub+3,4 AOP.u+3,4
AOP.uf+4m12i16-10+1+24d* Transition to AOP with D (-12, +0)* Transition to BT with B (-15, -3)* Alternate input AOP.u+4Low crush
AOP.uf+4,4m, m12, 12i16, i23-12-1* Alternate input AOP.u+4,4Low crush
BT.1m17i16~18-5+4+64a* Elbow
BT.1,2m, m17, 20i16~18, i24~25-13+17a* Tornado* Balcony Break * Combo from 1st hit* Cancel to r15 FC (-16/-7/+53a) with DLow crush 9~21
BT.2h9i12+0+6*
BT.2,1h, h9, 8i12, i14-1+6+10* Transition to HYP with B (-2, +5)* Combos from 1st hit* Jail from 1st block
BT.2,1,4h, h, M9, 8, 15i12, ,i18~20-18+33a (+23)* Combo from 2nd CH with 11F delay* Jail from 2nd block with no delay* Move can be delayed by 14F
BT.2,2h, m9, 12i12, i21~23-7+5* Combos from 1st CH
BT.2,2,1h, m, m,M,M9, 12, 7,7,7i12, ,i12~14,i17~19,i21~27-11+5c* Transition to AOP with D (-10, +5)* Combos from 2nd hit
BT.3M13i16-5+12* +21d on backturned hitLow crush 5~
BT.4M13i13~15-18+33a (+23)*
BT.1+2m,m6,6i16~18,i3~5-6+8*
BT.1+2,4m,m, h6,6, 20i16~18,i3~5, i23~24+3+19a (+10)* Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* Combo from 1st hit with 15F delay* Move can be delayed by 8F* Input can be delayed by 17F* 6 chip damage on block
BT.1+2,1+2m,m, m6,6, 6,6i16~18,i3~5, i17~18, i4~5-13+8d* Combo from 1st hit with 17F delay* Move can be delayed by 8F* Input can be delayed by 17F
BT.3+4m25i18~19-16+10a (+1)* Balcony BreakLow crush 9
BT.b+1+2m25i17~18-14+21a (+16)* Balcony Break* -9 on block if an attack is absorbed* 10 chip damage on block after absorbing an attack in power crush statePower crush 6~16
BT.db+4L0i15+2+2+14* Alternate input BT.df+4
BT.d+1+3+51a (+35)* Low Parry from BT* Alternate input BT.d+2+4Parry state 1?~14?
BT.d+3L12i16-12+7c*
BT.d+3,4L, h12, 20i16, i19-5+20a (+11)+37a* Strong Aerial Tailspin* Balcony Break* Combo from 1st CH with 12F delay* Move can be delayed by 10F* Input can be delayed by 12F
BT.d+4L19i20~22-26-1+27d* Instant Tornado* Clean hit damage: 20* +27d on clean hitHigh crush 8~
BT.d+3+4* Xiaoyu spins and steps to the right* Alternate input BT.u+3+4 (steps to the left)
BT.f,F+3+4M (t)15 (43)i39+4+39d* Unbreakable throw when connecting at close range on front standing hit* Chip on block [9]Low crush 10~
BT.f+1+2m21i23-8+3+5* Punch parry** 50 damage, +20d, transitions to BTParry state 1~5?
BT.f+3+4* “Cali Roll”<div class="plainlist">* High crush 1~8* Low crush 9~* High crush 28~30</div>
BT.f+3+4,3+4M23i12-11+40a (+30)* “Cali Roll”<div class="plainlist">* High crush 1?~13?* fs1?~13?</div>
BT.uf+1L15i33-7+12g c* Automatically transitions to AOP on hit or block* Cancel into FC with D* Alternate input BT.u+1Low crush 9~
CH AOP.d+1l,t40i19-12+0* Floor Break* Attack throw on CHHigh crush
HYP.2m25i18-4+22 (-13)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken.* Consumes 240?F of heat timer during heat* 9 chip damage on block (2 steps)* 14 chip damage on block (3 steps)
HYP.3L17i20-13+7c* Homing* Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken.* Consumes 300?F of heat timer during heatHigh crush 6~30
HYP.4h20i14-2+57a* Balcony Break
HYP.1+2* Starts taking steps in the opposite direction* Can be performed any time in HYP after 25F from manual stance transition, or 20?F after other stance transitions?Parry state 2?~11?
HYP.2+3m!40i61+10d* Unblockable* Cancel into BT with BB
HYP.3+4h20i25+8+30a* Strong Aerial Tailspin* Cancel into BT with B* Chip on block [8]Low crush 12~
1+3t35i12-6+1d* Homing* Throw break 1 or 2
2+4t35i12-3+0d* Homing* Throw break 1 or 2* Side swap
AOP.1+3t35i12-6+1d* Throw Break 1* Alternate input AOP.2+4 (Throw Break 2)* Xiaoyu rolls to her left then throws* Cancel into FC with DHigh crush
BT.f+1+3t35i31-6+1d* Homing* Throw Break 1* Alternate input BT.f+2+4 (Throw Break 2)* Cancel into FC with DLow crush
BT.f+2+3t20i31~33-2+20cs* Homing* Balcony Break* Throw Break 1+2* 16 additional damage on wall splat* Cancel into FC with DLow crush 1~
Back Throwt50i12+0d* Unbreakable
Left Throwt45i12-3+0d* Throw break 1
Right Throwt45i12-3+0d* Throw break 2
df+2+4t38i12-2+0d* Throw Break 2* Floor Break* Side Swap
f+2+3t20i14-2+20cs* Balcony Break* Throw Break 1+2* 16 additional damage on wall splat* Side Swap
uf+1+2t40i12+0+0d* Throw Break 1+2* Side swap

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